When I test the game I have a room all in black. (with music).
It has background and objects. The objects have animations, but all is in black.
Is my room corrupt?
Possibility:
if you put a 'blocking' element in room load (like animation block) it loops and the room will not fade in...
Example
function room_Load()
{
osmoke.SetView(29);
osmoke.Animate(0, 3, eRepeat, eBlock);
}
Now is solved. I was putting the code in Room_Load, now is in room_FirstLoad.