Room Resolution doesnt match

Started by Da_Elf, Wed 15/02/2006 00:13:49

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Da_Elf

ive checked around using the forum search feature and read a number of post but didnt see anything that addressed my problem.

Basically im trying to make my game at 640x480 so ive created my graphics at that resolution. ive set AGS to game resolution of 640x480. ive imported my graphics at that resolution. my problem now is the fact that the room editor states at the top

Room : [Untitled]  Relative size 320x200

this is throwing the placement of my objects which should be exact off since its possitioning everything on the 320x200 grid rather than the 640x480 grid is the object is always a pixel off.

if there was previously a post about this please post the address to it. if not then id love some help. thanks in advance.

Ashen

No previous posts (not for a while anyway), but a BFAQ entry.

So pretty much, there's nothing that can be done about it - it's just the way AGS works. Don't worry though, everything should look OK in-game.
I know what you're thinking ... Don't think that.

strazer

Yes, that's just the way it is. This ensures that games can be played at the lower resolution.
Just add another row of (empty) pixels to the object graphic if it doesn't fit.

Da_Elf

the 1 pixel idea is very good. i believe that will do the trick well

Mordalles

man, i feel youre pain. with mordy 2, i remember having to resave some objects up to 20 times, and then they were still a pixel out. it as torture.

creator of Duty and Beyond

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