Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: omerzigdon on Thu 03/07/2008 19:35:28

Title: Room size thoughts considering the GUI
Post by: omerzigdon on Thu 03/07/2008 19:35:28
(By the way, I've looked on the last forum pages and didn't find a post which answered my question)

I am building a room in a 320X200 resolution. I am working in a "Simon" style: 134 pixels 'dedicated' to the room, 12 pixels to the text line and the rest to the inventory. So, when I'm building the room I should build it in 320X200 resolution and make the bottom part black? And when do I enter the text line?
Thank you.
Title: Re: Room size thoughts considering the GUI
Post by: Khris on Thu 03/07/2008 20:34:21
I tried importing a 320x150 picture as room background and it worked fine. AGS colored the remaining space black.
The next thing for you to do is create a 320x66 GUI and place it at 0;134.
Then put a label on it (320x12, centered text, at 0,0).
Title: Re: Room size thoughts considering the GUI
Post by: omerzigdon on Fri 04/07/2008 08:49:50
Thank you very much. Is it possible to put some GUIs one upon the other?
Title: Re: Room size thoughts considering the GUI
Post by: Khris on Fri 04/07/2008 11:16:37
Yes, they are displayed in front of or behind each other according to their z-order property.
Please read the manual and do the tutorial, also play around with the editor.