rpg leveling up after an ammount of monsters/enemies are killin

Started by PrimitiveUser, Sun 14/12/2008 17:39:56

Previous topic - Next topic

Dualnames

Quote from: KhrisMUC on Wed 17/12/2008 22:06:00
Urgh.
I already answered his original question, with code.
His "new" question requires a small change to that code; "1" instead of "5" in the third line.
Is this some kind of contest now?


I don't really think it is. I just posted my code again because it worked in the first time. As yours.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Trent R

Personally, I like seeing multiple ways to write code. If you set it up simply the first time, it can be easier to make adjustments in the future. Not to mention ideas to completely change it, such as suicidal pencil's.

~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

space boy

Quote from: PrimitiveUser on Wed 17/12/2008 20:03:11
First of all, I have a swearing problem, if I swear at anyone I don't mean it.

How about not swearing at all instead of making dumb excuses for being an ass?

suicidal pencil

Quote from: KhrisMUC on Wed 17/12/2008 22:06:00
Is this some kind of contest now?

What gives you that idea?

I'm just giving suggestions on how primitive could optimize the experience needed.

R4L

Just stop answering his questions. It's obvious that he isn't experienced and won't learn on his own, so he's just going to boss you guys around. Soon he'll probably be asking for sprites...

Please don't waste your time on him. :)

SMF spam blocked by CleanTalk