Hey! I'm using AGS 2.7 and I want to ask how to make it like that that when i finish the dialog the player go to the other room? right now i have RunDialog (0);
player.ChangeRoom(16, 120, 70);
but it wont run the dialog instead it goes straight to the room
Use the Search function. This has been asked so may times before...
It comes down to this bit in the manual:
QuoteNOTE: The conversation will not start immediately; instead, it will be run when the current script function finishes executing.
Basically, you need to put everything you want to happen after the dialogue (just the ChangeRoom command here) in a seperate Run Script command.