Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Kroms on Wed 05/12/2007 17:28:15

Title: Running an executable file, about to collapse
Post by: Kroms on Wed 05/12/2007 17:28:15
Okay, don't hate me for this, but I've been working for the last four days, since Saturday, and I've pulled two all-nighters. I'm exhausted. And my game is done, it's finished. This was for a school project.

All I'm asking is this: in my exhausted state, I can hardly read anymore. However, I'm looking for a way to zip up this game in an executable file, and send it to myself - via email. I can't find it in FAQ, knowledge base or in another thread. Maybe I didn't try hard enough, but at this point, the deadline is a few hours away and I can't afford going to sleep, then looking for it later, as I still have to write a report. I know this is the EXACT kind of topic you don't want posted in the forums. It's a basic, simple, and probably annoying question. All I'm wondering about is how to make this game compile. It's done. I want to burn it on a CD and take it home. Just not sure how. If I just copied and pasted I'd have to re-implement all objects.

Please. I'm so sorry about this. But I can hardly even read anymore. Help would be really, really appreciated.
Title: Re: Running an executable file, about to collapse
Post by: Khris on Wed 05/12/2007 17:38:15
2.72: Save the game. Everything you need will end up in the Compiled folder.
3.0: Press F7. Everything you need will end up in the Compiled folder.
Title: Re: Running an executable file, about to collapse
Post by: Ashen on Wed 05/12/2007 17:40:29
What an odd question...

As Khris said:
In 2.72 and earlier, saving the game ('File' > 'Save game' or Ctrl-S) creates a compiled version, in the 'Compiled' folder. Alternatively, you can Test the game ('File' > 'Test game' or Ctrl-T) - which also saves it and creates the exe. In 3.0, it's 'Build' > 'Build EXE' or F7.

If you just want to be able to play the game at home, zip up the Compiled folder and send it to yourself (that should be in the manual, under 'Distributing your game'). If you want to be able to edit it, you need to zip up ALL the files in the game folder and send them - which seems like the most sensible thing if you're too tired to think straight, because there's less chance of losing something you wanted to keep. (Or NEEDED to keep, since this sounds like it's for a project rather than fun.)
Title: Re: Running an executable file, about to collapse
Post by: Kroms on Wed 05/12/2007 17:45:22
Okay. Thanks :)

It started-off as being fun, but then I had a whole slew of problems and time was really cut short, and I just had to rush to make the deadline. I'm about this close to collapsing lol

Thanks, really.