Style sheet type game control text file

Started by Slasher, Fri 12/12/2014 12:34:11

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Slasher

Hi,

I'm doing a feasibility study for a new game I have in mind.

What I have in mind is an external text file where all game variant options are held.

At run time start the game randomly selects a game variant from a text file.

Within each variant will be commands like: What room player and chars will start in, objects that are in each room etc etc.

So, say have 4 variant options, each variant will have its own details of what to include in the game: chars, objects etc etc.

Rather like css style sheet in webdesign...

My question is: Does this method sound feasible enough to pursue?

cheers


geork

Hello Slasher;

I don't see why not; it sounds like a pretty cool idea 8-)

Of course, there'll be a lot of things to take into consideration, not least the order in which you write into/read from the files will have to be very specific, and you'll probably want lots of different files. I don't know much about externally writing into files (encryption type, etc). What I might do is have a separate AGS game full of wonderful spreadsheets and stuff to write into files from there, then read them from the other game.

But yah, it sounds like an exciting idea, and doable :) Of course, AGS is not a perfect OOP program, (Rooms and stuff will need pre-setting) but it's good enough AFAIK

All the best!

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