[SOLVED] Walkable areas over objects, is it possible?

Started by Blano, Tue 25/08/2020 16:20:27

Previous topic - Next topic

Blano

Hello guys!

i need to draw my walkable areas above objects (this because they're moving platforms)

i'm posting again because i can't figure out how to see or set visible a walkable area behind an object.. do you think it can be done?
am i missing anything? thank you for your help!

Slasher

Set the objects baseline lo True.... or make player baseline more than objects...

Blano

ok perfect! is there any way to see the WA in the editor that is under the the object?

Slasher

#3
If you are using editor version 3.5.0 then there is a drop down menu to view everything...

Crimson Wizard

#4
Quote from: Blano on Tue 25/08/2020 16:58:08
ok perfect! is there any way to see the WA in the editor that is under the the object?

Are you using AGS 3.5.0? If you click on "..." after the room to bring list of categories, you may toggle their visibility by clicking on eye icons.

Quote from: Blano on Tue 25/08/2020 16:20:27
i need to draw my walkable areas above objects (this because they're moving platforms)

Not sure what this implies, but something I'd like to mention: you cannot move walkable areas in AGS (at least not at this moment). If you wish to have a continiously moving object and limit player movement to it, you'd have to do something else.

Blano

ok, you're the best guys, thank you! and excuse my noobyness!

Laura Hunt

Quote from: Crimson Wizard on Tue 25/08/2020 17:02:23
Quote from: Blano on Tue 25/08/2020 16:20:27
i need to draw my walkable areas above objects (this because they're moving platforms)

Not sure what this implies, but something I'd like to mention: you cannot move walkable areas in AGS (at least not at this moment). If you wish to have a continiously moving object and limit player movement to it, you'd have to do something else.

Blano, by "above" do you mean "on top of"? You want objects (platforms) that your character can jump on? And you want to do this in isometric perspective?

Blano

hi Laura Hunt, i'm planning to make an isometric game with some "moving" platforms!

what i want achieve its not a continuos moving plaforms but just like elevators, and i think i can do that with many walkable areas.. right? :)

edit: yes with above i mean "on top of"

Laura Hunt

Quote from: Blano on Tue 25/08/2020 22:28:09
hi Laura Hunt, i'm planning to make an isometric game with some "moving" platforms!

what i want achieve its not a continuos moving plaforms but just like elevators, and i think i can do that with many walkable areas.. right? :)

edit: yes with above i mean "on top of"

Going by what you're saying, I'm not sure AGS is the best tool to achieve what you're looking for, to be honest. Sure, people have made all kinds of crazy stuff that AGS is not designed for (first person shooters, arcades, platformers, etc), but it requires a lot of hacking and deep knowledge of the engine just to achieve something that would probably be way easier in something more suited to the task such as Game Maker or something like that. Specifically, the idea of having platform mechanics + isometric perspective in AGS sounds like a one-way ticket to madness :)

Do you have some kind of prototype already, or is this all in your head? Have you implemented the platforms yet, for example? Have you finished any games in AGS before? If not, maybe you should start with something less demanding and get to know the engine and its basic funcionality better rather than diving head first into such a complex project (or simply use a tool better suited to what you want to do). Learn to walk before running, and all that!

Blano

i have just some rooms already drawn! anyway thank you for your useful tips, i will look to learn walking before run! thank you again!

Crimson Wizard

#10
Quote from: Blano on Tue 25/08/2020 22:28:09
what i want achieve its not a continuos moving plaforms but just like elevators, and i think i can do that with many walkable areas.. right? :)

I think that could be done, the only problem is that AGS is an old software and have some strange limitations, for instance walkable areas are still limited to 15 or 16 per room. There are ways to work around this, for example by reusing same area in different places (because it's a bitmap mask it does not have to be connected all the time), or using blocking objects to block the way (and turn them on and off as player progresses).

SMF spam blocked by CleanTalk