Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Rwinds on Sat 18/06/2011 21:53:34

Title: Screen Fuzzy and Flickering
Post by: Rwinds on Sat 18/06/2011 21:53:34
Hello,

When beginning my game the starting room doesn't generate correctly. Instead of my background the character appears against a multicolored mess of pixels that faintly flickers like a broken TV. What could be causing this? The background file is a jpeg if that helps.
Title: Re: Screen Fuzzy and Flickering
Post by: Crimson Wizard on Sat 18/06/2011 22:22:34
Please tell, what screen resolution and color mode is used in your game, and what system do you have (operating system for start).

Also, what is a size of background picture.
Title: Re: Screen Fuzzy and Flickering
Post by: Khris on Sat 18/06/2011 23:23:52
Also check if you accidentally imported more than one room background.
Btw, the image format doesn't matter once it is imported, but don't use jpeg anyway, it messes up colors and pixels. It's meant to be used for photos only.
Title: Re: Screen Fuzzy and Flickering
Post by: monkey0506 on Sun 19/06/2011 00:25:00
JPEG is meant for mindless tools. PNG gets better compression without raping the image, and the fact that camera manufacturers haven't switched yet is slightly depressing.

That being said, it is probably better than GIF dithering or BloatMyPixels BMP with its ridiculous filesize. But really..PNG is just the best, period.
Title: Re: Screen Fuzzy and Flickering
Post by: Rwinds on Sun 19/06/2011 23:45:23
I'm using Vista. I've the AGS resolution set to 320 x 200, and the back ground file is the same. The color setting is 16 bit. Toying around I noticed that even when using the default empty 'Main Background' the picture appears distorted when played.
Title: Re: Screen Fuzzy and Flickering
Post by: Crimson Wizard on Mon 20/06/2011 10:49:24
Does this happen when you run the game both with DirectX 5 and Direct3D 9 video setting?