I've hit a mental block and a coffee shortage, so I could use a fresh set of eyes.
You've got a team of 3 to 6 people.
If a randomly generated "sickness event" occurs, a new random number is generated between 0 and whatever the team size is. The team member assigned to that number "gets sick".
Big whoop.
Now what I want is to show the effects of a contagion. So if any team member gets sick, the chances of additional team members getting sick increases. I've done this by changing the likelihood of a "sickness event" occurring. Problem is, I don't want the SAME team member getting sick again, only new ones. How would you go about coding this so you're not dealing with a ton of superfluous variables?
I'm sure it's straightforward, but I can't seem to dream up anything elegant...
A global bool array will do the trick.
//header
import bool is_sick[10];
//global script
bool is_sick[10];
export is_sick;
If say cGuy gets infected, call is_sick[cGuy.ID] = true;
Before infecting somebody else, run a loop until the randomly selected character's is_sick is false.
Dunno why Khris hates dynamic arrays ::), but I'm a big fan:
// header
import bool is_sick[];
// script
bool is_sick[];
export is_sick;
// wherever team size is established, since you said it ranges from 3-6
is_sick = new bool[team_size];
Derp. Thanks guys.