2 things, a lot of text and sound for steps [BFAQed]

Started by Sektor 13, Fri 15/04/2005 15:53:39

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Sektor 13

AGS has text lenght limits, so you can't actually write text over the whole page, you can make two different labels and show them both together but you must adjust their positions, it is not very handy...

And other thing, how to make different sound for steps, when character is walking on wood, concrete, mud etc... :=

I didn't found any solution in HELP file or this forum... ???

Ashen

Quote from: The Manual
SetFrameSound
SetFrameSound (int view, int loop, int frame, int sound)

Sets FRAME of LOOP in VIEW to have SOUND as its sound setting. This modifies the sound setting originally available in the Views mode of the editor, and allows you to adjust, add and remove sounds at runtime.
Pass SOUND as 0 to disable the sound for this frame.

Example:

SetFrameSound (5, 1, 3, 0);

disables the sound from view 5, loop 1, frame 3.
Should answer the second question.

I'm not sure what the first thing was. Seemed more like a statement, than a question.
I know what you're thinking ... Don't think that.

TerranRich

Sektor 13, the footsteps sound thing IS in the help file. Did you try the Search function in the help file? Search for "footstep" and look at the first topic in the list. Look for your searchword highlighted, under "Animation" and you'll see an explanaton of implementing footsteps right into your animation frames without scripting. I know it's not very apparent, but it's still there.

Should I add this to the BFAQ?
Status: Trying to come up with some ideas...

Ashen

I know what you're thinking ... Don't think that.

TerranRich

#4
HAH! Well met! Locky.

Always...always check all resources before posting! This includes the BFAQ! Read the rules, it's all there.

And since your first question wasn't really a question, but a comment, it doesn't need answering. :P
Status: Trying to come up with some ideas...

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