Hotspot problem!

Started by , Sun 25/04/2004 17:52:04

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joe

How to you reactive a hotspot in another room, conditionally after talking to someone first?

Proskrito

#1
if i understood correctly, you could make that this way:
when you talk to that one, you set a global variable to certain value, like 1.
then, in the 'Player enters screen before fadein' interaction of the room you want to activate the hotspot, you check the value of that variable, and if its not 1 (the player havent talked yet with that character), disable the hotspot, and if it is 1, enable it.
hope i made sense : )

Joe


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