Dialogues go too fast

Started by Glenjamin, Mon 02/03/2015 00:11:30

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Glenjamin

How can I make it so character say events and dialogues only progress when the mouse is clicked?

Thanks in advance everyone. :grin:

Ghost

#1
You can set how speech (and dialog lines) are skipped in your game's General Settings -> Dialog -> Speed Skipped by...

You can also change the text speed by altering Game.TextReadingSpeed, and finally there is Game.MinimumTextDisplayTimeMs to make sure that even very short words stay on screen for a fixed amount of time. The manual has info all these, but these settings make stuff very easy to read and follow.
Game.TextReadingSpeed = 7;
Game.MinimumTextDisplayTimeMs = 2000;

Mandle

Oh, hello Ghost! Long time!

MoonBird

This really needs to be a setting you could change from the.cfg file. With tears in my eyes, I've been forced to abandon TENS of games because I just don't manage to read half of their dialogues. :~(  I really would want to play them, but it's impossible, until someone does something to this huge accessibility problem. It just can't be that playing adventures is a priviledge of native english speakers who read fast.

Crimson Wizard

#4
Quote from: MoonBird on Sat 24/08/2024 13:53:47This really needs to be a setting you could change from the.cfg file. With tears in my eyes, I've been forced to abandon TENS of games because I just don't manage to read half of their dialogues. :~(  I really would want to play them, but it's impossible, until someone does something to this huge accessibility problem. It just can't be that playing adventures is a priviledge of native english speakers who read fast.

There are two different situations here:
- when someone is making a game
- when the game is already released.

In the first case a game developer can implement the text skipping as a in-game setting. There's no problem here, except for developer's willingness to do so.
In the second case this would require a change in the engine to support extra config option(s) that would override the game.

BTW there's already a thread about this that you opened:
https://www.adventuregamestudio.co.uk/forums/adventure-related-talk-chat/text-speed-in-ags-games/

MoonBird

Second one is the only way to play those "tens of games" I mentioned, so I guess I'm just out of luck. Oh well. Have to play soemthing else then, unless someone makes those changes in the engine.

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