I've been using a lot of scrolling rooms in my game without any incident but they'd mostly been rooms that only scrolled in one direction (ie x or y) now I'm trying to import a room that would scroll in both the x and y directions and its messing up. My game is supposed to be 320x200 but on the room in question it always makes 320X240, showing more vertically than is intended. I don't think its a big deal as I can use an overlay to mask off the appropriate area but I am curious as to why this is happening.
You are using letterbox mode? On my experience, both axis scrolling rooms are show as much as can at a time, as the engines is using 320x240 res actually. Or..?
I'm not using letterbox mode but am using 320x200 res....
thought I better check to make sure and sure enough it was in letterbox mode. Damn, just when I think I'm starting to get good at this I ask some N00b question and send myself back to square 1.