GK Dialog Issued

Started by Arjunaz78, Mon 26/09/2011 00:15:14

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Arjunaz78

 AGS Editor 2.72


   AGS Editor 3.2.1


i've download a Gabriel Knight.agt dialog style template (GK Dialog) and edit then import the games folder from the old version of AGS Editor v2.72 to AGS Editor v3.2.1..

what the problem is..i don't know to put the code like i show it above..i know the script (code syntax) changed has been made on AGS editor v3.2.1,but i got some confusing when need to replace the old code with a new code..

originally on old code is set by

"ChangeCharacterView(Player,character[Player].talkview+1);"

both for 'Player' & 'talkto' actions..
but it seems error occured on AGS Editor v3.2.1 with display

"ChangeCharacterView:invalid view number specified" error,while no error occured on AGS Editor v.2.72.

Then i changed and replace the code with "player.ChangeView(1);" and then trying to play the code with the "player.SpeechView = 1;" but suddenly the npc character talk view,change without notice,different from the original ones,why?that i miss something or i got syntax conflict between the old syntax code & new syntax code from the different version of AGS Editor???
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