Hello everybody, its me again after a longer period of not having any issues.
(which is a good sign)
But now I run into a problem that I have been wondering about for a long time.
How do I adjust a second/third/fourth… speech view for a character?
Throughout a longer game I want the main character to show emotions while speaking (giving the game some depth) or holding an item while speaking ect.
I just cant think of a proper way to do this. Thanks for any good help in advance!!!
player.Say("Hello.");
player.SpeechView = EGOSKEPTICAL;
player.Say("Wait a moment...");
player.Say("Did it never occur to you to look this up in the manual?");
player.SpeechView = EGOSPEECH;
player.Say("Never mind. It's that easy.");
player.Say("Oh, No its under the point "SpeechView property");
player.Say("No this was too easy! I am sorry, but thank you so mutch.");
Player.LockView(3);
PLayer.Animate(20, 3, eOnce, eBlock, eForwards);
Wait(60);
Player.UnlockView();
Player.ChangeRoom(304);
gInventory.Visible = false;
gDeathMessage.Visible = true;
aGameOver.Play;
;-)
Dat unresolved quotation mark... :P