Hi all. In the last few days I've run different searches in the forums trying to come up with a solution for this. It's been asked before (kinda), and some solutions come close, but I haven't quite been able to manage it. So here is the question:
My game uses the sierra-style-with-portrait speech (with or without background, whichever is best to achieve what I'm after). I dislike the opaque background behind the text, so I would like it to be about 50% transparent. Much like this screenshot from Technobabylon:
(http://www.wadjeteyegames.com/wp-content/uploads/TB-trouble-280x180.png)
How would you go about it?
Thanks!
The easy way: import a 50% transparent background image :-D
It didn't work at the beginning because the game was 16-bit color. I had to make the game 32-bit true color then it worked (although I had to change a few sprites).
Thanks a lot AnasAbdin!!
Hey, I am looking exactly on this, how did you managed to create a speech box?
Try using a custom text-window: http://www.adventuregamestudio.co.uk/manual/ags14.htm#TextWin
Thanks, it almost worked! My borders are transparent (using a single pixel png with alpha), but selecting the same sprite for background doesn't make the background transparent.