Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: TheJBurger on Sun 08/02/2009 04:30:19

Title: SetFrameDelay(?)
Post by: TheJBurger on Sun 08/02/2009 04:30:19
I was trying to set the delay of a specific frame in an animation on the fly during the game, but I found that the command ViewFrame.Speed is read-only.

Is there any way to get around this?
Title: Re: SetFrameDelay(?)
Post by: beomoud on Mon 09/02/2009 17:19:37
Just split the animation in three loops. play the first... the second would be that frame, lock on that for a few seconds and the play the last or alternatively put more of that frame into the view if there aren't too many...