Issue when trying to have black borders in full screen

Started by Stewart, Wed 21/08/2013 21:43:49

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Stewart

Hello everyone,

I am new to AGS, and am trying to make my first game.

So far I managed to have my first room, objects set up in it, and a few scripts associated to objects.

However, when I start the game in full screen, I do not get black borders on the left and right sides of the screen, which stretches the visuals.

My monitor is 16:9, 1920x1080

On my first attempt, I tried having a 800x600 game and when trying to go fullscreen it was ugly. I went onto 640x400 which is a resolution closer to 16:9 (but not), but it still stretches the visuals.

After I compile the game, I go to the compilation folder, execute winsetup.exe and ensure "Side borders on widescreen monitors" is checked. It changes nothing. I also made an attempt with "Force alternate letterbox resolution" but it has no impact either.

I want my game to be playable in full screen, even if that means low-res graphics (they are pixelated anyway), I don't mind. I think most of players enjoy playing in a fullscreen.

My question is simple:

how can I properly run my AGS game on 1920x1080, and how can I ensure anyone that will (one day) try the game will face no stretching issue no matter their resolution?

Thank you for your lights.

Khris

Whether the side borders work or not is usually system-related, so your game should display fine for the majority of other people.
You could also try changing the graphics driver from DirectDraw to DirectX.

Eric

Update your video card drivers. I had similar issues and that fixed them.

Stewart

I updated my video drivers, and it changes nothing.

I am using a nVidia GTX 560 Ti. I saw on the forums another thread where the guy had to modify the source code and recompile AGS in order to have full screen working.

I am not skilled enough to run through such a process and hope there will be a fix anytime soon, as I also saw there are resolution improvements being discussed.

What a shame, AGS looked a lot promising for my project. But not having the guarantee of a stable resolution screen management does not seem fair to anyone willing to make a serious project.

Mehrdad

nVidia have custom resolution:
change resolution > customize > create custom resolution

for example if you have stretch screen as 640X480 you must create a 853X480 resolution.After that you have side borders instead stretch screen.
My official site: http://www.pershaland.com/

Stewart

Thank you for the tip Mehrdad,

unfortunately I don't think that unexperimented players or computer users are pleased to tweak their configuration to have the game work properly.

it is to the game to adapt to the screen and video resolution, not the opposite :-/

Khris

You could try the Draconian edition, I don't remember if that has a specific resolution fix though.
Could you link us to the thread you mentioned where somebody modified the source?


Adeel

Quote from: Stewart on Thu 22/08/2013 00:42:44
[...] I am not skilled enough to run through such a process and hope there will be a fix anytime soon, as I also saw there are resolution improvements being discussed. [...]

If that's the case, why don't you ask him to let you use his tweaked editor and/or engine to you? I'm sure that Ali will not refuse...

Quote from: Stewart on Thu 22/08/2013 00:42:44
[...] But not having the guarantee of a stable resolution screen management does not seem fair to anyone willing to make a serious project.

Sorry for my tone, but many serious projects have been completed in AGS and released both for free as well as commercially. Or are you implying that those people didn't have a will to make a serious project just because they don't care much about the "stable resolution screen management"?

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