I've been looking for a way to put a description appearing on the screen
when the mouse cursor is over an element (hotspot / object)...
(http://i.imgur.com/A6Gkzak.png)
... but it seems that some things have changed over the versions
I ended up somewhat confusing that or maybe i have not been
able to understand their construction..
Could someone explain me or indicate a "step by step" of how to do it?
I created a new Gui and put a label on it ... but I am lost as to what to do now.
Thanks for your help!
;)
Hi
You could check out the FloatingHotspot module which positions a description of the item mouse is over.
Else you could set your gui to appear approx x, y of each object / hotspot mouse is over.
Or you could set this when over each object / hotspot mouse is over:
gYOURGUI.SetPosition(mouse.x, mouse.y);
set gYOURGUI to visible.
Of course you will need to make sure you make it invisible when off object / hotspot.
Something like that...
If the text should just stay in one spot and show what the mouse is over, the simplest way of doing it is to create a GUI (Visibility: Normal, initially on) and put a GUI Label control on it. Then set the label text to @OVERHOTSPOT@. If you need something more complex (adding verbs, etc.) then it will be a bit more complicated, but it's still pretty simple:
// GlobalScript.asc
function repeatedly_execute() // should already exist, add it if not
{
// executes commands repeatedly, once per game loop, only during non-blocking events
String location = Game.GetLocationName(mouse.x, mouse.y);
if (location == null) location = "";
String verb = "";
if (mouse.Mode == eModeWalkto) verb = "Walk to";
else if (mouse.Mode == eModeLookat) verb = "Look at";
// ...
else if (mouse.Mode == eModeInteract) verb = "Use";
lblLocation.Text = String.Format("%s %s", verb, location);
}
My friend Slasher and my friend Monkey_05_06...
Very - very - very...
(http://i.imgur.com/hxKJpWW.gif)
The game is walking!
Well as particularly terrifying as that all looks (especially as an animated GIF), I'm glad that you got it sorted out. ;)