Okie, so I have puzzle where certain buttons need to be pushed. I have the graphic with the buttons in their off state, I was assuming that to make the on state be noticeable, I need to make an object for each button, overlay it, and then have the hotspot toggle the object on/off.
That's the right way to do it? Or am I missing something that'll make it much easier?
That is how I'd do it, so I guess it's right. Also add code for object, if you want turn off it later.
You can skip the hotspots; instead of turning the object on/off, change its .Graphic.
Example:
Button on sprite: 32
Button off sprite: 33
oButton1_Interact() {
oButton1.Graphic = 65 - oButton1.Graphic;
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