Is there a way to set the Sierra dialog text to be aligned with the bottom edge of the speaker's portrait, as opposed to the top? There are some scenes where a lot of the dialog is running over important on-screen action and I can't figure out a good way to handle this. Thanks.
This is something I really want to know how to do as well. I'm currently trying Baron's solution here. http://www.adventuregamestudio.co.uk/forums/index.php?topic=41982.0 Pretty much making a character function to use instead of .Say where you can hopefully move the y position. Problem is I think you might have to do this for every character and every talking direction.