Sierra Style Dialog without portraits

Started by chucklas, Thu 12/04/2012 22:30:47

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chucklas

I am trying to implement sierra style dialog with portraits with backgrounds.  If I have a minor character that does not have a portrait made, is it possible to make their speech appear in a box like the other characters and not in the lucasarts style?  This seems like it should be simple, but for the life of me I can't find any way to do it.  For those lesser characters, I want to write the characters name at the top of the box with their dialog in the box).  Any help would be greatly appreciated.  Thanks!

Khris

If have never used it but you could try to make a transparent 1x1 gif and put that in a new view, then set that view as the talking view for all the minor characters.

chucklas

Yeah, I thought of that too.  The issue here is that I would like to have their name present on the dialog box at the same time.  That would just give the text with no name.  Then I thought that I could make a "portrait" of just the name, but then it would be detached from the text. 

I would like it to look similar to what I see here ont the right side (king richard)


http://www.hardcoregaming101.net/conquests/conquests.htm

Snarky

DisplayTopBar() gives you most of the functionality you need, but you can only set the Y position (I assume the X is always centered). If that's not good enough for you, you'll probably have to create a custom Say() function as an extender function. That's a little more complex, but still totally doable. Good luck!

chucklas

Yeah, DisplayTopBar is by far the easiest thing to get what I want.  I would assume that when making a speech script for this the lines will get assigned to NARR because it is a Display command.  Any chance there is a way to assign it to a specific character or is that too much to ask?  I guess I could keep track of the lines and record them as the character and label the file as NARR if needs be.

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