I'm trying to use the Sierra style portraits and have the option set to "SierraWithBackground", it all seems fine and dandy except it seems to randomise the font colour used i.e. running it one time all the text will be blue, running it another time it might be brown.
I really have no idea why it is doing this, when I switch over to 'SierraWithTransparent' it uses the individual character speech colour, which is what I'd like.
How can I define the colour to be used with Sierra style portraits with background?
Regards,
Maggie
P.S. I am using the current stable release of the AGS editor (v3.0).
I think this may be a bug. It's happened to me too.
hi! i asked that cuestion two months ago and i didn´t receive a good answer but i have found it.
Is neccesary to create a speech view and asign it to the player, then you will see the box when he talk.
I hope i help you.
One day I prove to use the SierrawithBackgrounds, and my chars have allready speechviews, but It doesn't apear a box below the text; apears SAME as SierrawithTransparent.
To Somebody happens the same?