Slow/frozen debug mode

Started by meadforspeed, Fri 01/02/2013 05:18:32

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meadforspeed

I've looked around and have had a lot of trouble finding a solution to my debugger problem. It runs incredibly slowly, and sometimes it freezes up completely. At first I thought it was because I was overtaxing the editor, but I'm having the same problems trying to run the default game (and so far in my own I only have one room and only a few hotspots/the walkable areas/edges marked and coded). The mouse doesn't track across the screen, though occasionally it will react a couple of minutes after the fact.

My computer tells me before opening the debugger that it's had to turn to Windows Basic, I'm wondering if this has something to do with the issue. Also, the game refuses to go in to full screen mode when I try to run it without the debugger. I've recently played other AGS games with no problem, so I don't think it's a compatibility issue with the program itself.

I'd be really grateful for any suggestions you guys have! This is driving me a little crazy, and I'm like 95% sure I'm just overlooking a really obvious solution. Thanks!

Crimson Wizard

What OS do you have?
If it is Win7, try to run game with Direct3D 9 renderer instead of DirectX 5.

meadforspeed

At risk of sounding like an idiot, how would I go about doing that? I'm kind of embarrassingly new to this.

Crimson Wizard

There's winsetup.exe created with your game. Run it and set "Graphics Driver" to "Direct3D 9".
If you are running from the Editor, first fully build your game (Build -> Build EXE), then launch setup (Build -> Run game setup).

meadforspeed

That did it! Thank you so much.

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