For some reason smooth sprite scaling doesn't seem to work even though i have turned it on in the game setup. It's making the character i created look really awful at any scale less than 100 (even 99 or so).
I read somewhere that it might be to do with my character being 32 bit and using alpha transparency.
Is there any fix for this? Or a work around?
Thanks
If your character uses alpha channel, smooth scaling will only work when using the Direct3D display mode of AGS 3.0.
Oh okay, thanks. So direct3d isn't just for 3d then?
Will direct draw make use of your 3d card or not?
Anyway, I'll try it, thanks :)
Thanks it works :)