I am wanting to use an inventory on another but it doesn't seem to be working. This is what I have.
function iVodka_UseInv()
{
if (cEgo.ActiveInventory == iGlass) {
cEgo.Walk (218, 287, eBlock, eWalkableAreas);
cEgo.FaceLocation (200, 287, eBlock);
Wait (40);
cEgo.LoseInventory (iVodka);
cEgo.LoseInventory (iGlass);
SetNextScreenTransition (eTransitionInstant);
cEgo.ChangeRoom (41, 458, 281);
}
}
Is there any reason why this would not be working.. it just doesn't register the click at all.
EDIT: Don't worry guys, I figured out the problem.