I'm sure this is something simple, but does anyone have any idea how to go about stopping AGS from automatically selecting the last available dialogue option? I know it may sound redundant but I do have my reasons not to want it. I just want that one remaining dialogue to pop up and wait for the player to select it.
I am writing a custom dialogue options screen that I initially based off the manual example, so if there's something amongst that code I'm missing (which I'm sure there is), I'd be grateful for someone to point it out to me :P
game.show_single_dialog_option =1 // If only a single dialog option is available, show it anyway (default=0)
Haha I knew it would be that easy. Thanks Dualnames!