Hi! And pardon me once again if i ask silly or stupid question. This time i don't know if it's even possible...
In a dialog, i wanted the player to choose an option that will led him to "death" switching is position to a game over room
is this possible?
I tried...but with poor results
function cdio_Talk()
{
dDialog2.Start();
if (player.dDialog2 option is @4){
player.ChangeRoom (9, 415, 245);
}
}
this is the idea, obviously it doesen't work...
Put an option inside dialog options (dDialog2) that when selected changes player to Game Over room..
1. Remove lines 4 - 6 of that snippet
2. Open the dialog script for dDialog2
3. Find entry point @4 in the dialog script
4. add this (note that the regular script command has to be indented by at least one space):
player.ChangeRoom (9, 415, 245);
stop
thank you! It was very easy indeed. Sorry for the stupid question :tongue:
Not stupid at all; before we were able to put script commands in a dialog script, what one had to do was in fact very similar to what you attempted :)