Okay, in the middle of a dialog, someone says something scary/outrageous/funny/etc and the then the characters expression changes to something appropriate scared/shocked/amused. How can I change the speechview in the DIALOG screen? Is it possible? Or do I have to be-bop back and forth between the room script and the dialog script?
- Cogliostro
My streak of luck continues! I post my question and minutes later find the answer. For the record here it is:
AGS now lets you put normal scripting commands in your dialog script, by indenting the line with spaces or tabs. So to change the speech view in the dialog screen:
@1
ego: "Do know you're on fire?"
cBurningMan.SpeechView = 10;
burningman: "Yes! Welcome to Arizona!"
return