Hi
I'm crosseyed this morning and i cant get the ELSE to work.. Rest ok..
Sorry to be a pain ???
function cClaudia_Interact()
{
if (player.HasInventory (iKey))
{
if ((cClaudia.x - cPaul.x <=90 && cClaudia.x >= cPaul.x) || (cPaul.x - cClaudia.x < 90 && cPaul.x > cClaudia.x))
{
cClaudia.FaceLocation(996, 249);
cPaul.FaceCharacter(cClaudia);
cPaul.Say("This place is desolate. I could mug her!!");
Display("With an almighty punch you land a left hook on her chin and she falls down like a sack of spuds!");
cClaudia.ChangeView(15);
if (cClaudia.x > 299)
{
cClaudia.StopMoving();
}
cPaul.Say("I'de better get her out of sight!");
Display("You drag her down a small alley");
cPaul.Say("Mm, Credit cards, a pearl necklace and a wad of cash. That should help me a bit!!");
Display("You leave the woman in the alley and look for more cash and stuff");
cClaudia.Transparency=100;
}
}
else
{
Display("She's too far away!!");
}
}
All eagle eyed replies welcomed
cheers
barefoot
Let's see if I got this right...
Your else is acting with the
if (player.HasInventory (iKey))
statement, and I think you want it to work with the distance statements.
look at this clean up:
function cClaudia_Interact()
{
if (player.HasInventory (iKey))
{
if ((cClaudia.x - cPaul.x <=90 && cClaudia.x >= cPaul.x) || (cPaul.x - cClaudia.x < 90 && cPaul.x > cClaudia.x))
{
cClaudia.FaceLocation(996, 249);
cPaul.FaceCharacter(cClaudia);
cPaul.Say("This place is desolate. I could mug her!!");
Display("With an almighty punch you land a left hook on her chin and she falls down like a sack of spuds!");
cClaudia.ChangeView(15);
if (cClaudia.x > 299)
{
cClaudia.StopMoving();
}
cPaul.Say("I'de better get her out of sight!");
Display("You drag her down a small alley");
cPaul.Say("Mm, Credit cards, a pearl necklace and a wad of cash. That should help me a bit!!");
Display("You leave the woman in the alley and look for more cash and stuff");
cClaudia.Transparency=100;
}
}
else
{
Display("She's too far away!!");
}
}
What you need is:
function cClaudia_Interact()
{
if (player.HasInventory (iKey))
{
if ((cClaudia.x - cPaul.x <=90 && cClaudia.x >= cPaul.x) || (cPaul.x - cClaudia.x < 90 && cPaul.x > cClaudia.x))
{
cClaudia.FaceLocation(996, 249);
cPaul.FaceCharacter(cClaudia);
cPaul.Say("This place is desolate. I could mug her!!");
Display("With an almighty punch you land a left hook on her chin and she falls down like a sack of spuds!");
cClaudia.ChangeView(15);
if (cClaudia.x > 299)
{
cClaudia.StopMoving();
}
cPaul.Say("I'de better get her out of sight!");
Display("You drag her down a small alley");
cPaul.Say("Mm, Credit cards, a pearl necklace and a wad of cash. That should help me a bit!!");
Display("You leave the woman in the alley and look for more cash and stuff");
cClaudia.Transparency=100;
}
else
{
Display("She's too far away!!");
}
}
}
Cheers Unai... back on track :=
barefoot