[solved] Customisation of a template

Started by js, Tue 02/08/2022 10:40:57

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js

Hello,

I'm doing my game in 640×360, using the Sierra template.

After some thoughts, i'd rather like to have a simple click (contextual) interface. And i'd like to redraw the gui, because sprites don't scale from 320×200.
And thinking even more (that hurts!) , i don't need Roger Wilco sprites, neither default room.
But i think i will keep the keyboard part (for player moving).

Should i restart from a « blank » template (just copying keyboard script), or can i just remove elements ?
Will they still be embedded (so, take precious bytes, even if it's probably not so much) in the data exported ?

Thank you

Crimson Wizard

#1
Quote from: js on Tue 02/08/2022 10:40:57
Should i restart from a « blank » template (just copying keyboard script), or can i just remove elements ?
Will they still be embedded (so, take precious bytes, even if it's probably not so much) in the data exported ?

Template is merely a collection of starting assets, everything may be edited, replaced or removed. So choose the way according to what seems more convenient.

Note that if you delete some game objects, like GUI, you will likely have to also fix scripts that reference them (maybe by deleting parts of the script).

Another note: the contextual click interface sounds more like a BASS template.

js

Thank you for the reply.

I have made a toy project with BASS and indeed, it is well suited for my project.

I think i'm going to use BASS, then.

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