I'm trying to disable a hotspot in the global after an event. I have tried giving the hotspot a name but to no avail, global will not accept. It is used if the player uses an inventory item in a certain room.
There may be another way (room rep exec if player has inventory then hotspot disabled perhaps?)
can you help
In a global context, use the hotspot[] array
if (player.Room == 4) hotspot[2].Enabled = false;
So
else if(cELF.ActiveInventory==icarpet && cELF.Room==27 && bottle==true) hotspot[2].Enabled = false;
would do the trick then.
cheers Khris