Hi,
I have a room where the player can use a certain inventory item anywhere.
When you use the inventory item you walk to that spot (mouse x y) via a hotspot. On arriving a short animation plays and a hole appears.
What I would like to do is, from a drawn hole sprite, draw it and repeat this for every destination walked without have to place duplicate sprite holes which could run into dozens!
All answers appreciated.
Thanks
EDIT Found the answer.
DrawingSurface *surface = Room.GetDrawingSurfaceForBackground();
surface.DrawImage(oSpade.X, oSpade.Y, oHole.Graphic, 0);
surface.Release();