(Solved) Function still open, error line -10?

Started by BlueAngel, Sun 13/12/2009 10:32:34

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BlueAngel

Runtime error: Function still open, missing } (File: room3.acs/Line: -10)

Please can someone look at my code? Im missing a } somewhere but I cant find it. :-[


Code: ags
 // room script file

bool doorlocked = true;

int myCounter;

function room_LeaveBottom()
{
  cOskar.ChangeRoom(4, 289, 347);
}

function room_LeaveLeft()
{
  cOskar.ChangeRoom(2, 690, 410);
}

function hTv_Look()
{
  cOskar.Say("I dont have time to look at the tv now, I got work to do!");
}

function hTv_Talk()
{
  cOskar.Say("My mum says the people on the telly isnt real so there is no point in asking them for help.");
}

function hCouch_Look()
{
  cOskar.Walk(416, 389, eBlock, eWalkableAreas);
  if (myCounter == 0)
  {
    cOskar.Say("Dad sleeps on it sometimes after dinner");
  }
  if (myCounter == 1)
  {
    cOskar.Say("Sometimes you can find stuff in it, like loose change and things");
  }
  if (myCounter <2)
  {
    myCounter +=1;
  }
}

function hCouch_Interact()
{
  cOskar.Walk(416, 389, eBlock, eWalkableAreas);
  if (myCounter == 3)
  {
    cOskar.Say("Under that pillow I only found the remote");
  }
  if (myCounter == 4)
  {
    cOskar.Say("Wow a empty cd! Good now I got something to put the game on");
    player.AddInventory(iCd);
    GiveScore(5);
  }
  if (myCounter == 5)
  {
    cOskar.Say("There is nothing else useful there");
  }
  if (myCounter <6)
  {
    myCounter +=1;
  }
}

function hDoorSisters_Look()
{
  cOskar.Say("Thats the door to my sisters room");
}

function room_AfterFadeIn()
{
    RemoveWalkableArea (2);
}

function hDoorSisters_Interact()
{
  cOskar.Say("I cant walk in there without a present, now can I!");
}

function hDoorSisters_Talk()
{
  cOskar.Say("Coming soon Sis! Just got somemore this to do");
  cSister.Say("Hurry up will you! I want my present!");
}


function hDoorSisters_UseInv()
{
  if (cOskar.ActiveInventory == iGift) {
    doorlocked = false;
    oOpendoor_sister.Visible = true;
    cOskar.Say("Party, here I come!");
    GiveScore (5);
    RestoreWalkableArea (2);
    player.ChangeRoom(5);
}
[\code]

NsMn


BlueAngel

Thanks, I looked it all over - must be going blind! ;D

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