Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Slasher on Sun 26/08/2018 16:28:03

Title: SOLVED: Game.TextReadingSpeed is not complying.
Post by: Slasher on Sun 26/08/2018 16:28:03
It seems Game.TextReadingSpeed is not complying.

Code (ags) Select

Game.TextReadingSpeed = 9; // makes no difference to time on screen.


Build 3.4.0.16

Edit: Just realised I am using the Phylactere Module :-[
Title: Re: SOLVED: Game.TextReadingSpeed is not complying.
Post by: Crimson Wizard on Sun 26/08/2018 16:45:31
Perhaps Snarky's SpeechBubble (http://www.adventuregamestudio.co.uk/forums/index.php?topic=55542.0) module is complying to Game.TextReadingSpeed?
Title: Re: SOLVED: Game.TextReadingSpeed is not complying.
Post by: Snarky on Sun 26/08/2018 17:39:35
It is  8-)
Title: Re: SOLVED: Game.TextReadingSpeed is not complying.
Post by: Slasher on Sun 26/08/2018 18:16:20
The Phylactere Module has it's own Text reading speed....