Creating different symbols in a character.say event

Started by Glenjamin, Sat 04/07/2015 01:03:02

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Glenjamin

How can I make different symbols in the (character.say event)

Normally this event would be used like this:

Code: ags

cego.say("Sample text");


The issue is, I want to make quotations to appear in what the player says. So instead of SAMPLE TEXT, The character would say "SAMPLE TEXT". Putting more quotations in the code breaks it. How should I proceed?

Crimson Wizard

Use \" combination:

Code: ags

cego.say("\"Sample text\"");

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