Verb coin template issue, character not moving

Started by protek, Wed 02/11/2016 13:22:20

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protek

Hello!

Taking my first steps with AGS (3.4.0). I'm having a bit of an issue to get my character to move when I click a hotspot or walkable area.

I started a new project using the Verb coin template.
Changed the resolution to match my background image and created a new room using that image.
Created a new character and set that as the player character.
Imported character sprites and created a view for animation sequences.
Created a walkable area and a few hotspots in the room.
Created look and interract events for the hotspots.

Now, at this point I can see my room with my selected background and my player character. I can look and interract with my hotspots. I can't, however move my character within the walkable area, if I click the walkable area or one of the hotspots. I've tried setting the WalkingTo coordinates for the hotspots and event handlers for hotspot clicks but nothing seems to be working. My character just stands still no matter what I try.

Am I just missing some simple setting for character property or what? I am assuming here that when you use the Verb coin template in its default settings, rooms and characters, you should be able to move character with simple mouse clicks out of the box. Didn't try running the template project before I started adding my own resources into it, though.

Thanks for any assistance in this matter and sorry if this has been already asked before. I did a quick search but couldn't find a topic that would match my issue here.

Crimson Wizard

Hello.
Can you check which version of template are you using (this may be mentioned in one of the script headers)?
This was a known issue with Verb Coin v.2.0 that users were not able to make characters move. For this reason we changed it back to Verb Coin 1.7.*something* in the AGS installation (unless I did some mistake when preparing the package).


protek

Thanks for response! I'll check that out later tonight and report back.

Cassiebsg

And if it's 1.7.*something, then check if your character is on an a walkable area.
There are those who believe that life here began out there...

protek

Ok, the verb coin gui appears to be 1.7.2.

My character was indeed out of the confinenments of the walkable area. It just seems the local origin of my character is set so that it is levitating if the startY is set correctly.

Cassiebsg

You can adjust the z coord. This will move the origin of the character x pixels, so it's around the bottom of his feet.

just add this line to game start:
Code: ags

cEGO.z=-10; // or whatever the correct amount of pixels is for your character.
There are those who believe that life here began out there...


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