(Solved) Problem with "text window GUI"

Started by actaria, Wed 10/08/2022 14:25:50

Previous topic - Next topic

actaria

Hello,

I am still learning AGS and i wanted to customize "display message" using a text window GUI that i will create.

Unfortunately it seems that i am having a problem when create a new text window GUI this is what i get:



Nothing is clickable i can't do nothing.

I created a lots of normal GUI and it this is the first time i am trying Text Window GUI.

I have no idea what's wrong maybe i deleted something that was needed for it to work properly (the little arrows ?)

I tried creating a new game and same thing.

I hope someone will be able to help me to fix the problem.

Big thanks in advance

UPDATE:
I found some little red square but i only got the left and middle one none on the right side I only got 4

In General Settings --> Text Output --> Custom Test window GUI i put the number of the text GUI

and i get this message:



Thanks again if you can help


Khris

#1
It looks like the middle 2 and 3 right GUI edges are misplaced; they are all positioned in the left half. You can select them via the dropdown at the top of the properties window though.
As for the second error, double-check you've entered the correct number.

actaria

"for the second error, double-check you've entered the correct number."

Thanks a lot Khris one problem solved already I am so stupid...

I am working on the other one now  :)

Thanks again i will update soon

actaria

Damn i didn't even know about that dropdown at the top of the properties window.

You are right they are all there but not at the correct position no idea why.

As you can see i have some in the middle:



I have to put them all at the right places with the coordinates right ?

I don't know what is their original positions but i will try to find how it's supposed to look

Thanks again for your precious help


Crimson Wizard

Quote from: actaria on Wed 10/08/2022 15:31:17
I don't know what is their original positions but i will try to find how it's supposed to look

In TextWindow you set 8 "edge" graphics and 1 BackgroundGraphic on GUI (or background colors). When in game the edge graphic will be copied around the edge like tiles, making seamless borders.

With TextWindow you may completely ignore how it looks in the editor, because it never is drawn like when in game. When in game, all these corners will be arranged automatically when the window is displayed. The window's size will also be resized automatically, depending on the active text.


actaria

#5
O yes i understand so it can fit the lengh of the text.

Very nice explanation so i think i only deleted the little arrows and that's why i only got the little red squares.

Plus the fact that i didn't know about the dropdown at the top of the properties window that is what gets me wrong and lost.

Thanks again both of you, you guys are really great.

SMF spam blocked by CleanTalk