Dialog options have different line spacing than other text

Started by san.daniele, Thu 06/06/2013 20:51:47

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san.daniele

I just noticed this and it's a bit annoying in my situation. I don't know if I should put this down as a bug or if it is a feature and I don't know how to deal with it.

all the text in my game is on a grid. 3 lines maximum.
I managed to place it just fine using the .say and .display (I'm using a custom font and Calin Leafshade's SpriteFont Renderer).

When dialogue options are displayed, the line spacing seems to decrease by exactly 1 pixel. That might not sound much, but can have quite an effect. Doesn't make a difference if it's 1 option that has text going over 3 lines or 3 options with 1 line each. Also (de-)activating bullet point image or numbering the options doesn't make a difference.

Here's a screenshot. On the left a normal .say, on the right the dialog options.

[imgzoom]http://www.whalesplash.com/CrossStitchCasper/Examples/dialog_pixel.png[/imgzoom]
(don't worry about the horizontal pixels being off, that's because I added a random bullet point image when doing the screenshot).

I'm not really sure what my question is (or if I even have one). From what I understand line spacing can't be addressed inside the editor. So I'm happy to hear "yes, it's a bug" or some suggestion how to get around it.

Khris

You can replace the default rendering of the dialog options.
Look in the manual under
Scripting -> Custom dialog options rendering

san.daniele

*sigh*
thanks for the info. I guess I should go through the whole manual once again as I seem to have forgotten most topics I skimmed over.

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