I have a snag: Inv window does not auto scroll to top item and shows empty bottom row at somepoint in the game.
I do not use inv 1 or 2 and start with inv 3 from the beginning which stays til the end and I also use their ID's.
However, sometime in the game I end up with a blank row.
I have 3 Items per row.
I am using the below code in rooms where appropriate:
invCustomInv.TopItem = 3;
Any help/advice would be great.
EDIT
This appears to work:
invCustomInv.ScrollUp();
cheers
Where did you put that line? Inside on_event/eEventLoseInventory?
Quote from: LeKhris on Thu 27/10/2011 09:23:55
Where did you put that line? Inside on_event/eEventLoseInventory?
Hi
well, i think there may be a problem if i put in global rep exec so i put it in room on event such as when you use (or lose) an inv item, especially where i used to get a blank row.
advice welcomed
cheers
Putting it in rep_ex will prevent the player from scrolling down, ever.
Putting it in every interaction where the player loses an item is tedious and unnecessary.
on_event is the right place; just add this to the global script:
void on_event(EventType event, int data) {
if (event == eEventLoseInventory) {
int ic = invCustomInv.ItemCount;
if ((ic/3)*3 == ic && invCustomInv.TopItem == ic-3) invCustomInv.ScrollUp();
}
}
Every time the player loses an item, AGS checks whether there's now an empty row and if so, scrolls up.
I have just added your code to Global with no problem..
many thanks LeKhris
cheers
steptoe