Hello!
I have my main character the average size (very similar to the size of the GUI example provided in AGS). But in the screen I'm working on right now, the Buildings and stuff are smaller, and the perspective is different, hence my need to make the size of my character smaller.
Is there a way to do this, and only affect this window, returning to its original size when it moves forwards to another window? Or do I have to import a new sprite just for that?
Thank you!!
AGS supports continuous scaling for walkable areas. You can put in an upper and lower boundary in percent, and AGS will automatically scale the character. If you set both values to the same number, for instance 50, the character will be half as big on the entire area.
That worked perfectly, thank you so much!