Standard Photoshop Settings for Background Creation?

Started by ToledoVader, Fri 04/04/2014 03:08:10

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ToledoVader

Hello board.  I just learned about AGS and I am quite excited.  I am interested in learning how to build games and old Sierra point-and-click adventures are my favorite.  I understand that AGS works best in 16-bit and I would like to construct my game accordingly.  I am quite proficient in Photoshop art and I was wondering what the ideal presets for the image should be in creating a game?  I do not want to run into any difficulties translating what I created in Photoshop to the limited color-range in AGS.  Also, what should I be concerned about in regards to gradients?  Thank you!!!

ToledoVader

I have also begun watching the tutorials about the game creation itself and I understanding the code and tools held within.

Andail

Hm, apart from painting in the proper resolution (e.g. if you want 320x200 or something more high-res) there isn't much else to worry about. If you want your game to be in 16 bits then ideally you should paint with so many colors, but importing a 32-bit image into a 16-bit environment usually doesn't have that severe consequences; some very smooth gradients will appear more jagged, but then again that's not necessarily a bad thing.

Now, whether you should use computer-generated gradients or not is another question, one pertaining to aesthetics...

So, just make sure you paint with the right amount of pixels, and the rest should be fine.

ToledoVader

Great to know.  Thanks for helping.  I wasn't sure how many colors would be lost, but I think I should be fine given my art style.

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