Solved: Need a hint on the graphic presentation of dialogues

Started by johanvepa, Sun 17/02/2013 13:00:38

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johanvepa

Havin trod my first steps into this brave new world of custom adventures, I have made a couple of dialogues, and am not so happy with the result. They are presented by red text on a black background, and with just a few topics to choose from, the dialog window fills out the whole screen.

How do I make dialogues sierra-style with the dialog options in a window in the middle of the screen?

Khris

You have to create a TextWindow GUI and set it as Dialog GUI in General settings / Dialogs.
IIRC, the text color is determined by the SpeechColor of the current player character.

Also note that a dialog option and what the player says upon selecting it don't have to be the same.
You can put something much shorter in the option's text field, uncheck the Say checkbox, then put a different line of text into the dialog script.

2. [Ask about potions     ]        [  ] Say   [âÅ"“] Show
Code: ags
...
@2
ego: Can you tell me more about the different potions you're offering?
merchant: Why yes, of course.
...

johanvepa

#2
Thank you, that's just what I was looking for.

Damn, there's such a lot to LEARN with all the things you'd like to have the character do. Until now, I've only just found out about objects, characters and dialogs. It's a real gem to have that "blank" game in there to begin with, otherwise I'd never get anything done.

Onwards to inventory management   :)

Oh, one more thing: For some reason, the text in my topics choosing window is red. I would like it to be just black.

And how do I add my own font? EDIT: Found out about the font   :)

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