For some strange reason my player will not lose any inventory when instructed.
3.4 0.16
Example
cJason.LoseInventory(iFlower);
cJason.ActiveInventory=null;
EDIT: I amended the item inventory width in window by -4 pixels and it's fine now (nod)
I'm guessing you must've also sacrificed a goat and mumbled a spell, because those two things are completely unrelated.