Hi
is there a way-round positioning a 'dialog textgui' as it seems to be hard coded?
I can't see anything in Global and I have even tried re positioning gText.X
cheers
According to the manual:
"By default, AGS comes with two types of dialog options -- displaying them using the size and position of an existing GUI, or creating a text window to display the options in."
Create and position your GUI, then note its ID and enter it in General settings -> Dialog -> Use GUI for dialog options
(If the GUI was created as textwindow GUI, AGS resizes and centers it automatically, afaik.)
Yes, I understand Khris, using a normal gui means you have to flick it on and off which I can do.
Not really the best solution but suffices.
I do find that it ignores the border color though, any reason as to why?
EDIT: imported image for background. Ok. But the options are too close to top and right edges!
EDIT:
game.dialog_options_x = 4;
game.dialog_options_y = 6;
Solves the case.
cheers Khris