Hi
something appears to have happened and I'm not sure why. I have voice / text choices and have speech.vox yet speech audio fails to play. This has worked before. Maybe I have done something to change it I don't know, I'm sure I have not. The Dialogs choice button in the Control Panel has now gone as well.
This is Control panel:function btnVoice_OnClick(GUIControl *control, MouseButton button)
{
// Note that we don't check for the existence of speech.vox - we did that in game_start,
// so if it's not there the button won't even be available.
if (btnVoice.Text == "Voice and Text") {
SetVoiceMode(eSpeechVoiceOnly);
btnVoice.Text = "Voice only";
}
else if (btnVoice.Text == "Voice only") {
SetVoiceMode(eSpeechTextOnly);
btnVoice.Text = "Text only";
}
else if (btnVoice.Text == "Text only") {
SetVoiceMode(eSpeechVoiceAndText);
btnVoice.Text = "Voice and Text";
}
}
This is my custom version:
function btnVoice2_OnClick(GUIControl *control, MouseButton button)
{
// Note that we don't check for the existence of speech.vox - we did that in game_start,
// so if it's not there the button won't even be available.
// On custon Dialog choices
if (btnVoice2.Text == "Voice and Text") {
SetVoiceMode(eSpeechVoiceOnly);
btnVoice2.Text = "Voice only";
}
else if (btnVoice2.Text == "Voice only") {
SetVoiceMode(eSpeechTextOnly);
btnVoice2.Text = "Text only";
}
else if (btnVoice2.Text == "Text only") {
SetVoiceMode(eSpeechVoiceAndText);
btnVoice2.Text = "Voice and Text";
}
}
EDIT: I loaded an older game and it works fine, I just needed to re import some sprites and re import animations.
And whilst I'm at it: When I loaded the game up at a later time (the game perfect when closed) I found 2 rooms missing from the Tree although they were in the games folder and I had to re import them. I also had to re import some graphics and re add some animations! Weird or what?
Hope you can help out
thank you
I will continue to look.