[Solved] Question about conversations.

Started by SurplusGamer, Wed 04/06/2008 23:26:07

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SurplusGamer

Hi,

this is extremely basic, which makes me think I've been missing something obvious in the help files and faqs for the past hour, in which case I apologise, but I promise I've looked!

I know how to use the conversation editor to write dialogue trees and such, but I can't figure out how I actually assign that dialogue tree to a particular character. I assume I have to put something under his Talk to character event, but I don't know what, and how to get it to initiate the dialogue tree I've created.

skuttleman

Make the Talk To interaction for the character and then it needs to start which ever dialog topic you want.

Code: ags

function cSomebody_Talk()
{
  dialog[0].Start();
}

SurplusGamer


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