Hello,
I'm planning on using the new "Replace sprite(s() from source" feature, but I'm wondering: how is the path to the original files stored? Is it an absolute path, or is it relative to the game file's directory?
<crossing fingers for it to be relative>
It's absolute. Thats just how CJ stored it.
Dang.
In the future it might be interesting to have them stored relative (to keep some sort of linking with the graphical files outside the game's folder while still being able to move or backup everything together at once. That would come handy for collaborative development)
If they all were stored in one folder, you may replace starting path parts for all sprites in Game.agf (with Replace All command in text editor you are using).