Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Slasher on Tue 02/04/2013 17:30:56

Title: SOLVED: SayBackground: Format a string to accept voice audio
Post by: Slasher on Tue 02/04/2013 17:30:56
Hi

I know that you can pass variables with a string format to a SayBackground but how would I format a string to accept voice audio? Is there a way to do this?

Code (AGS) Select
chung.SayBackground("&1 I'm very hungry!");

cheers







Title: Re: SayBackground: Format a string to accept voice audio
Post by: Scavenger on Tue 02/04/2013 17:46:14
No, it is impossible to access the voice clips from anything but the Say command. There are a few modules that work around this with audio clips, but alas, there is no way to non-blockingly play voice clips.

Which is something that really needs to be solved in one of the next releases, really.
Title: Re: SayBackground: Format a string to accept voice audio
Post by: Crimson Wizard on Tue 02/04/2013 17:54:07
Yes, background speech cannot have voice attached. There's even a user request for allowing this somewhere in the old suggestion tracker.
Title: Re: SayBackground: Format a string to accept voice audio
Post by: Slasher on Tue 02/04/2013 17:56:13
Cheers Scavenger and Crimson,

I thought as much.

One day perhaps?

cheers.

slasher